Autodesk backburner maxscript executemaxscript
note that if the job on which it's dependent doesn't exist you'll get an error: Cannot set job info: Unknown job: '1099', Visual MAXScript is a powerful interface to the 3ds Max scripting language, making the MAXScript feature easier to learn and use.replace with whatever you'd like to run,.In case you have multiple job this relies on you just create a semi colon separted list (- dependencies 1762288776 1762288777 1762288778 1762288779), this job will wait for successfull completion of the job with handle 1762288776.
#Autodesk backburner maxscript executemaxscript install
To keep the line short i haven't used the full path to cmdjob (much safer to include it otherwise you need to make sure the current working directory is the Backburner install folder), a quick explanation and some tips: Once you have the handle numbers you can create the new job with the following command line:Ĭmdjob.exe -manager BBMAN -jobname dependent -dependencies 1762288776 and there must be a way to get this info from MAXScript (but that's a topic for a separate post).if you submit the job from a command line you can use thenumber that displayed last output line: Successfully submitted job 1762288776.Slow GPU LC preview when moving the scene during rendering New VFB. Support for motion blur for the Chaos Phoenixs Particle Shader V-Ray GPU IPR. Add absorption color for the Volume Grid Modified features. look in monitor, on the job summary tab of the job, note that you need to convert the hexadecimal value to decimal before you can use it! The installation is now using the Autodesk plugin package V-Ray GPU.In order to create a dependent job you need to get the job handle of the jobs that this new job depends on, there are a couple of way to find the job handle: In this post i'll cover creating a dependent job from the command line using cmdjob.exe. When you do split scan line rendering two jobs are created, one to render the strips and a second one to combine the strips in one image.